Contents
General Tips and Tricks
Here are some tips that can help you play the game easier.
You can chose between three difficulty modes:
Casual – Sparkles show areas of importance on the screen, Hint and Skip are recharging faster, Taks list can be expanded.
Adventure – Hint and Skip are recharging faster, Taks list can be expanded. Sparkles are disabled.
Challenge – Hint and Skip are recharged slowly. Sparkles and extended Task list are disabled.
You can also customize settings by enabling or disabling segments of settings.
Difficulty and settings can be changed at any time during the game, just enter the gameplay settings via Menu.
Once the game starts you can chose to use Tutorial. At any time tutorial can be skipped, but if you pass the tutorial you will get an achievement!
Journal is located at the lower left part of the screen (“1”). It conations Journal entries, Records with some back-story information and Task list.
Task list is very important because it can give you additional hints for solving the tasks. Depending on the difficulty settings you can click on the task to get additional help.
Once collected Map (“2”) will be placed next to the Journal. Use it to fast travel between locations. It gives information of Alicia’s current location (marked as “A”) and currently selected location (marked as small yellow down arrow). Use the map to fast travel between locations. You can fast travel only between locations you already visited.
Hint (“4”)button is located in the lower right corner of the screen. Hint is used to help you to collect the items, make an action or points you to location where you need to go. Hint will not be spent if it points you to another location. Once spent Hint needs some time to recharge. Recharge time depends on the game difficulty.
While solving a puzzle Hint button will be replaced with a Skip button. Once the Skip button is refilled you can use it to skip the puzzle.
Use the Footsteps icon (“3”) to help you easier navigate the current location. Once clicked it will show you all available exits from the current location.
Alicia Griffith: Lakeside murder Walkthrough
Welcome to the Alicia Griffith: Lakeside murder Walkthrough! This guide gives detailed instructions on how to complete the game from start to finish. It will also help you gain special achievements hidden throughout the game.
Chapter 1: Lakeside
Detective Alicia Griffith rents a cabin by the lake near a small town of Turmville. There she meets local Sheriff Horace Williams. Ritual murder has happened and Sheriff desperately needs the help. Alicia agrees to assist him in solving this mysterious murder.
Location: Room
Alicia needs to take her stuff before going to the murder location.
Collect the Chest key from the board on the opposite wall.
Zoom in on the chest and use Chest key on the lock. Click two times on the key to open the lock.
Chest opens.
Collect Screwdriver tip from the chest.
Zoom in on the small desk next to the chest.
Collect the Batteries.
Collect Turmville brochure. You now have the Map. It will show your current location and allow you to fast travel from one place to another.
Zoom in on the suitcase.
Collect Screwdriver hold.
Combine Screwdriver tip and Screwdriver hold in your inventory by dragging one item over the other.
You now have Screwdriver.
Lock on the suitcase is broken. Use Screwdriver to remove the front plate.
To open the suitcase you need to solve the puzzle. Click on the suitcase lock to play the puzzle.
Puzzle solution:
Click two times on an arrow-button marked with “1”.
Click once on an arrow-button marked with “2”.
Click once on an arrow-button marked with “3”.
Click once on an arrow-button marked with “4”.
Picture shows final position of the pins.
After solving or skipping the puzzle suitcase is open.
Collect Files Notes and Cassette from the suitcase.
Zoom in on the cassette player on the sofa.
Place Batteries and Cassette into cassette player.
Collect Case file from the sofa.
If you have played Tutorial you are awarded with “Professor” hidden achievement.
Exit the room.
Location: Lake House
Help Alicia find the murder weapon and any additional clues.
Talk to Sheriff Williams.
Collect Broken shovel
Zoom in on the bush (“1”).
Remove placed bush branch to discover a fresh mound.
Close the zoom.
Open the lake house doors and get inside.
Location: Inside the lake house
Click on the murder location. This will add New Task to the Journal.
Collect Flashlight from the right window.
Zoom in on the fireplace.
Collect Poker.
Use Poker on the Warrior figurine inside the fireplace.
You now have Warrior figurine.
Zoom in on the desk with the typewriter.
Collect Warrior figurine.
Collect Scissors.
Click on the small drawer. It is locked.
Close both zoom locations.
Zoom in on the broom next to the fireplace.
Use Scissions on the broom to get a Handle.
In inventory combine Handle and Broken shovel. Now you have Shovel.
Zoom in on the location of the left desk. Location is marked by number 2.
Collect Warrior figurine.
Collect Solar charger.
Exit the house.
Location: Lake House
Zoom in on the fresh mound (where was the fake bush).
Use Shovel on fresh mound.
Click on the chest. New Task is added to the Journal.
Take the wallet next to the chest. You got Small key from the wallet.
Close the zoom.
Zoom in on the small cabinet on the right side of the house wall.
Use Poker on the padlock.
Padlock gets open. Click on the padlock to remove it.
Cabinet gets open.
Collect Pliers.
Get back into the lake house.
Location: Inside the lake house
Zoom in on the desk with typewriter.
Zoom in on the drawer.
Use Small key on the lock.
Click on small key multiple times to open the lock.
Drawer gets open.
Collect UV light bulb.
Collect Camera – low power.
Inside your inventory combine UV light bulb and Flashlight. You now have UV flashlight.
Use UV flashlight on paper in the typewriter. You have unlocked hidden achievement “Bookworm” and got additional Journal entry.
Use UV flashlight on the murder location on the house floor.
Puzzle starts.
Puzzle solution:
Here are the locations of markings and colors. You need to click on all markings of the same color in a row to keep them visible.
After you solved or skipped the puzzle New Task is added to the Journal.
Zoom in on the left window.
Place Solar charger on the window.
Place Camera – low power on the window.
Sound will indicate when camera is charged.
Collect Digital camera.
Use Digital camera on the signs on the house floor.
Puzzle starts.
Puzzle solution:
Use the arrows to rotate segments of different color. Final image should look like this. Final image can be on a different angle.
First drag and place medallion in the center slot.
After you solved or skipped the puzzle Net Task is added to the Journal.
Also new zoom is open.
Use Pliers to remove four nails (“1” to “4”).
Click on the floor segment. Hidden compartment underneath the floor is now open.
Collect Medallion.
Exit the house.
Location: Lake House
Zoom in on the fresh mound (where was the fake bush).
Click on the chest to start a puzzle.
Signs different weapons are now shown.
Place corresponding warrior figures onto slots with weapons.
Select and use arrow buttons to rotate the rings with weapon signs so that each sign is close to the warrior figurine carrying that type of weapon.
Final position is shown in the picture.
After you solved or skipped the puzzle inside the chest murder weapon and additional clues are found. You should now go to Turmville and inform Sheriff Williams.
Use the map to get to Turmville or exit the location by going back down the path.
Chapter 2: Turmville
Alicia needs to talk to Sheriff Williams and find information about the ritual murder.
Location: Turmville
Zoom in on the board next to sheriff’s office doors.
Collect Small knife.
Click on the note to get hidden achievement “Turnip”.
Enter the sheriff’s office.
Location: Sheriff’s office
You talk to Sheriff Williams and find out about his Deputy Ely Dillard. You should talk to him. Ely is behind sheriff’s office.
Exit sheriff’s office via back door.
Location: Behind the office
You talk to Deputy Elly Dillard. He is stuck on the roof and you should help him by placing the ladder next to him.
Zoom in on the ladder on the floor.
Ladder has been broken and you can’t repair it. New Task is added to the Journal.
Close the zoom.
Talk to Deputy again. He unintentionally drops garage keys in the drain.
Zoom of the drain is open. Bolts are rusty and you can’t open it.
Close the zoom.
Collect Screwdriver from the barrel.
Return back to sheriff’s office.
Location: Sheriff’s office
Talk to Sheriff Williams. This will give you hidden achievement “Helpful advice”
Exit the office and get to the Turmville streets.
Location: Turmville
Exit this scene by going right.
Location: Turmville – library
Zoom in on the toolbox next to the stairs.
Dials on the toolbox are stuck. Use Screwdriver on the dials.
Puzzle starts
Puzzle solution:
To open this toolbox you need to spell deputy’s surname “Dillard”. Each dial is rotated by using up and down buttons. First dial is broken and it rotates second dial too, so you need to set this dial first. Letter “D” on it is scratched. After setting that one the rest is easy.
After you finish or skip this puzzle toolbox gets open.
Collect Oil can and Walnut pie.
Zoom in on the plaque under the statue.
This is statue of Allison Woods.
You are awarded with a hidden achievement “Just being informed”.
Close the zoom screen.
Go to the library entrance.
Location: Library entrance
Zoom in on the doors.
It is locked.
Close the zoom screen
Zoom in on the panel on the left wall.
Wrench is stuck. Click on it to start a puzzle.
Puzzle solution:
Drag the points in order showed bellow.
After you finish or skip this puzzle you get Wrench.
You can now see magnet that was obscured by wrench. Zoom in on the magnet.
Magnet is screwed tightly.
Use Screwdriver to unscrew four screws (“1” to “4”) holding the magnet.
Collect the Magnet.
Go to location behind the office
Location: Behind the office
Zoom in on the drain
Use Oil can on each of the four rusty bolts (“1” to “4”).
Now you can use Wrench on each of the bolts.
Click on the drain hatch to open the drain.
Use Magnet on the open drain. You get Garage keys.
Zoom in on the garage lock.
Use Garage keys on the lock.
Click on the keys to open the garage.
Zoom in on the garage
Collect Rope and Rake.
Zoom in on the ladder.
Use Rope to repair the broken steps.
Collect repaired Ladder.
Place Ladder on the ladder holds next to Deputy Dillard.
You talk to deputy. Apparently while he was getting down the ladder wind has blown his hat away. You need to find it before he is willing to talk to you.
Go to Turmville location
Location: Turmville
Zoom in on the lamppost left of the Tourist office.
Use Rake to get Deputy’s hat.
Go back behind sheriff’s office to give the hat to Deputy Dillard.
Location: Behind the office
Give Deputy’s hat to deputy and then talk to him.
He gives you Library key.
Go to the library entrance.
Location: Library entrance
Zoom in on the library door.
Use Library key on the lock.
Click on the key few times to open the door.
Door gets open.
Enter the library.
Location: Library
Zoom in on the inner garden doors.
Doors are locked. Note suggest Albert has the key. You should find who Albert is.
Close the zoom screen.
Zoom in on the glass cabinet left of garden door.
There is a plate on the cabinet lock.
Use Small knife on the plate to remove it.
Magnetic lock mechanism is now visible. Click on it to start the puzzle.
Puzzle solution:
Click on the button marked with “1”.
Then click on the button marked with “2”
Final position of magnets is shown on the picture.
After you finish or skip the puzzle cabinet gets open.
Collect CD marked “Albert” and Duct tape.
Zoom in on the bookshelf above yellow flower.
Collect Paperclip and Botanic dictionary.
You may also collect Allison Wood biography to get additional Journal entry.
Close the zoom if it is still open.
Collect file from topmost shelf. In the file you will find Picture part.
Go back to the sheriff’s office.
Location: Sheriff’s office
Zoom in on the computer case and click on the power button. Monitor cable just burned out!
Zoom in on the monitor cable.
Collect Small key tangled in spider web.
Click on the monitor cable. It seems that computer jack on the cable is still functional.
Close the zoom.
Zoom in on the medic cabinet.
Use Small key on the lock
Click on the key to open the cabinet.
Collect Wire cutters.
Zoom in on the coffee maker.
Use Wire cutters on the cable to cut it off. You got power Cable.
Zoom in on the monitor cable.
Use Wire cutters to cut of burned cable part.
Connect Cable from your inventory with the wall plug.
Use Duct tape to connect two cable parts. Monitor should work now
Zoom in on the computer case and click on the power button.
Albert’s CD is placed and monitor shows password screen with some Latin plant names. You don’t have enough information to break this password.
Go back to the library entrance.
Location: Library entrance
Use Botanic dictionary on the plant there. You get Journal entry with plant’s Latin name.
Enter the library.
Location: Library
Use Botanic dictionary on the both plants there. You get Journal entries with plants’ Latin names.
Go back to sheriff’s office.
Location: Sheriff’s office
Now you know Latin names of three Albert’s plants and can break the password. Click on the monitor to start the puzzle.
Puzzle solution:
The hardest part of this puzzle was to find a way to figure out Latin names of plants Albert uses as passwords.
Just click on the arrow buttons until you get all three Latin names marked in red. Then hit OK button.
After you finish or skip the puzzle Albert’s hut location is added to the map.
You need to go to the forest now. Exit sheriff’s office and go right.
Location: Turmville – library
Fallow the path to the forest next to a blue truck.
Location: Forest path
Collect the Mattock.
Zoom in on the tree hole. Something shiny is in there, but there is also an animal lurking fromm the hole. You need to get rid of the animal if you want that shiny thing.
Close the zoom screen
Go further down the path.
Location: Forest hut
Click on the stone next to the hut door. It seems it is intentionally put there. You need some leverage to move it.
Use Mattock with this rock. Rock is moved.
Click on the hole that was hidden by the rock. Puzzle starts.
Puzzle solution:
You need to drag stones and fully reveal trap door underneath.
This is the start state.
End state should look like this.
After you finish or skip the puzzle zoom screen gets open.
There is a small trap door. Click on it. Door opens.
Collect Hut key.
Zoom in on the hut door.
Use Hut key to open the door.
Get inside the hut.
Location: Albert’s hut
Click on the deer head to gain hidden achievement “Poor deer”
Collect Old umbrella from Albert’s bed.
Zoom in on the old oven.
Click on oven grate to open it.
Use Walnut pie with the oven to gain hidden achievement “Baker”
Close the zoom screen.
Click on the Albert’s calendar on the wall. Something is missing here. Some of the days don’t have markings.
Zoom in on Albert’s desk.
Collect the Pencil.
Click on the open book to get additional Journal entry.
Use Paperclip on the Jewelry box to pick the lock. Box gets open.
Collect Allison’s bracelet.
Go back to the Allusion’s statue in front of the library.
Location: Turmville – library
Zoom in on Allison’s statue.
Zoom in on the hand holding the flower.
Use Allison’s bracelet on hand.
Hand gets open and you get Bronze flower.
Go back to the hut.
Location: Albert’s hut
Zoom in on the cabinet drawer.
There is one flower slot, place Bronze flower on it.
Drawer gets open.
Collect Shed key and Forest map.
Than take back Bronze flower. You will need it later.
Use Forest map on Albert’s wall calendar.
Puzzle starts.
Puzzle solution:
Each row and column can have only one of the signs. Click and drag blues signs into correct empty locations on the calendar.
Start position.
End position.
After you finish or skip this puzzle Albert’s current position in the forest will be marked on the map.
Exit the hut and go down the forest path left of the hut entrance.
Location: Forest
You meet Albert. He’s quite a character… after the dialogue he will give you second Bronze flower.
Go back to the hut.
Location: Albert’s hut
Zoom in on the top showcase on the cabinet.
Place two Bronze flowers into slots.
Puzzle starts.
Puzzle solution:
Click and drag flowers into correct places. There are four black, one red and one green flower.
Start position.
End position.
After you finish or skip this puzzle showcase gets open.
Collect Framed Turris flower. There is something written underneath the flower. You will need to open the frame without breaking it.
Exit the hut.
Location: Forest hut
Zoom in on the shed.
Zoom in on the padlock
Use Shed key on the padlock to open the shed.
Collect Axe and small Petrol can.
Zoom in on the wooden stump.
Collect Wooden log.
Place Wooden log on the stamp.
Use Axe on the Wooden log to get Logs.
Enter Albert’s hut.
Location: Albert’s hut
Zoom in on the old oven.
Place Logs into the oven.
Close the zoom screen and go to the forest path.
Location: Forest path
Place Walnut pie on the rock next to the tree with the hole in it.
Squirrel comes out and eats the pie.
Zoom in on the hole in the tree.
Use Old umbrella to get shiny item from the hole.
You get empty lighter.
In your inventory use Empty lighter and small Petrol can.
You get filled Lighter.
Go back to Albert’s hut.
Location: Albert’s hut
Zoom in on the old oven.
Use Lighter with the logs inside.
Fire is now lit.
Place Framed Turris next to the fire to melt the wax holding the frame and back paper.
You get Allison’s paper, but only her signature can be seen. Pencil markings are long faded.
You need to use old detective trick to find out what has been marked on this paper.
In your inventory use Pencil with Allison’s paper.
You discover Allison’s map!
Go to Albert.
Location: Forest
Talk to Albert. He will get Allison’s map and will give you Library garden key.
Albert has gone but he left his bag.
Zoom in on the bag.
Collect Shears.
Zoom in on the bushes above the small pond. Something is hidden behind the thick vegetation.
Use Shears on it.
It reveals a hidden grave. But something is missing here.
Close the zoom screen.
Get back to the library.
Location: Library
Zoom in on the library garden door.
Use Library garden key to open the door.
Enter the library garden
Location: Library garden
Click on the closet. It is blocking the archive room door. You will need some leverage to move it from the door.
Zoom in on the file next to the well.
Click on the file. In the file you will find second Picture part.
Zoom in on the well mechanism.
Use Wrench with the bolt to take it off.
Collect well Wheel with handle
In your inventory use Wrench on the Wheel with handle to separate the two.
Now you get both Wheel and Handle.
Go back to the forest path.
Location: Forest path
Zoom in on the old wheelbarrow tangled with vine.
Use Shears to remove the vine.
Wheelbarrow is missing the wheel. Use the Wheel with it.
Collect the Wheelbarrow.
Go back to the library garden
Location: Library garden
Use Wheelbarrow with the closet to move it. Door is now accessible.
Click on the door to open it.
Enter archive room.
Location: Archive room
It is dark in here.
Zoom in on the wall switch.
Click on the switch. Nothing happens.
Close the zoom screen.
Zoom in on the box lying on the floor.
Box is closed.
Use Small knife to open the box.
Box gets open.
Collect the Electric fuses.
Return back to the library garden.
Location: Library garden
On the wall right of the door there is a fuse box.
Zoom on the fuse box. Fuses are missing.
Use Electric fuses on the fuse box.
Puzzle starts.
Puzzle solution:
Click on the light bulb marked with “1”.
Click on the light bulb marked with “2”.
Click on the light bulb marked with “3”.
All light bulbs are lit.
After you finish or skip the puzzle get back into the archive room.
Location: Archive room
It is dark in here.
Zoom in on the wall switch.
Click on the switch.
Light is turned on and it reveals scattered file cabinets without labels on them. You need to somehow figure out which one contains newspapers you need.
Collect file from the shelf to the left of the scattered cabinets. In the file you will find third Picture part.
Zoom in on the cabinet door above the shelf you have found the file.
Handle is missing.
Use Handle on cabinet door.
Click on the door to open it.
Collect Metal plate.
Use all three Picture parts on the cabinet door with forth picture part already on it.
Collect Archive room picture.
Use Archive room picture on the scattered file cabinets.
Zoom of the file drawer gets open.
Click on the file drawer to open it.
Click on the newspapers inside the drawer.
You have now found out about the old murder deputy was talking about. Alicia needs to talk with sheriff to see if there is any living relative to the murdered woman.
But first you can solve another mystery. Go to the forest.
Location: Forest path
Zoom in on the unmarked grave.
Use Metal plate on the wooden grave mark.
Plate fits and you are awarded with the hidden achievement “Unmarked grave”.
Go to the sheriff’s office.
Location: Sheriff’s office
Talk with Sheriff Williams. He will inform Alicia about Eugene Schultz, son of the long go murdered Marie Schultz. Eugene lives in the mansion, Sheriff points Alicia to the location.
Chapter 3: Mansion
Alicia needs to find out more about Schultz family and murder that took place long time ago.
Location: Mansion
Zoom in on the mansion door.
Door is locked.
Close the zoom.
Zoom in on the door bell.
Click on it.
Bell doesn’t work.
Close the zoom.
Zoom in on the left window.
Collect Metal hook.
Close the zoom.
Zoom in on the coal chute underneath the left window.
Hatch is stuck by a fallen branch and part of it is broken.
Collect Wooden peg (“1”) that was part of the hatch.
Close the zoom.
Zoom in on the flower pot right of the mansion door.
Collect the String from the dried flower.
You can also move the flower pot. Once there was a key.
Close the zoom.
Exit the scene to the right
Location: Garden gate
Zoom in on the toolbox left of the gates.
Collect the Chisel.
Inspect the Hammer. It is broken, hammer head is loose.
Use Wooden peg on the hammer to repair it.
Collect the Hammer.
Collect Working gloves from the box right of the gates.
On the left gate door there is a partly bent metal beam (“1”).
Use Hammer on it.
Now you have Metal beam.
Return back to the Mansion entrance.
Location: Mansion
Zoom in on the coal chute underneath the left window.
Use Metal beam on the tree branch.
Branch gets moved.
Click on the hatch to open it.
It is too dark to see inside.
Close the zoom.
Zoom in on the left window.
Take the note from the window.
There are also broken pot parts here. Key was placed underneath it and is apparently fallen into coal chute when tree branch hit the window.
Collect the Coin.
Zoom in on the lamp left of the door.
It is screwed tightly.
Use Coin on three screws to unscrew them.
Remove the lamp cover.
Collect Light bulb.
Close the zoom.
Zoom in on the door bell.
Use Chisel on it.
Hit the chisel with the Hammer.
Door bell is now open.
Take the Wires.
Zoom in on the lamp left of the door.
Connect Wires to the lamp socket.
Attach Light bulb to the hanging wires.
Click on the light bulb to move it in the chute.
Zoom in on the coal chute.
You can see the key now, but you can’t reach it.
In your inventory connect String and Metal hook.
You now have Hook on a string.
Use Hook on a string to get the Mansion key.
Zoom in on the mansion door.
Use Mansion key with the lock.
Door gets open.
You can now enter the mansion.
Location: Main hall
Enter the room to the left.
Location: Study
You meet Eugene Schultz. He is sitting in his chair next to the fireplace and holds a book tightly. You try to talk to Eugene but he is not making much sense, besides he thinks you are his servants and wants some mint tea. Maybe he’ll be more willing to talk if you make him some tea?
Zoom in on the table next to Eugene.
Collect Small scissors.
Collect Empty teapot.
Collect Used gum stuck to the bowl to the left.
Close the zoom.
Zoom in on the cabinet.
Click on the handle to open it.
Click on the cat statue. Cat’s head is missing.
Collect metallic plate. It is some kind of Food calendar.
Close the zoom.
Exit the room.
Location: Main hall
Zoom in on the basement door.
Use Food calendar on the round slot.
Click on it to start a puzzle.
Puzzle solution:
By clicking on a food sign it will change its place with the sign above it. You need to match the signs with the note to the right. On the note first sign is missing. It is the pig.
Start position.
End position.
After you finish or skip this puzzle basement door will open.
Enter the basement.
Location: Basement
Basement looks older then the house. You should investigate it.
Zoom in on the paint on the wall (“5”).
Old and thick paint is covering something beneath.
Close the zoom.
Collect Spatula (“1”) and can of Dry tar (“2”) from the boxes under the shelves.
Zoom in on the water pipe.
Use Empty teapot on the pipe (“3”) to fill it with water.
You now have Teapot with water.
Zoom in on the tied bag on the floor to the right (“6”).
Collect Thin stick.
Use Small scissors on the rope to open the bag.
Collect Green marble.
Zoom in on the topmost shelve (“4”).
Yuk! There is a rat on it. But also there is a can of mint tea. You need to get rid of the rat to take the tea.
Close the zoom.
Exit the basement.
Location: Main hall
Zoom in on the cabinet on the first floor.
Cabinet door is stuck and can’t be open.
Use Chisel on the door to force it open.
Collect Sleeping pills.
There is also an old plushy cat here, but it’s falling apart. You will only need it’s head though.
Use Small scissors to get Cat’s head.
Go to study.
Location: Study
Zoom in on the fire place.
Put can of Dry tar in it.
Soon tar has melted. Use Working gloves to take can of Molten tar.
Close the zoom.
Zoom in on the cabinet with broken cat statue.
Use Molten tar on it.
Now stick Cat’s head on it.
Cat is still missing one eye.
Place Used gum on the cat’s head.
Now stick Green marble on it.
Collect the Cart statue. Hopefully it is convincing enough to scare the rat off.
Go back to the basement.
Location: Basement
Zoom in on the shelf with the rat on it.
Place the Cat statue on the shelf.
Rat ran off!
Now you can collect Mint tea from the can.
Return to study to make the tea for Eugene.
Location: Study
Zoom in on the fire place.
Put can of Teapot with water in it.
Soon water will be boiling.
Use Working gloves to collect teapot with Hot water.
Close the zoom screen.
Zoom in on the small desk.
Pour Hot water into teacup.
Then place Mint tea into teacup.
Tea is read.
Close the zoom screen.
Talk to Eugene. He takes the tea and sends Alicia out of the room! This didn’t help.
Location: Main hall
Go back to study.
Location: Study
Zoom in on the small table.
Put Sleeping pills into the teacup.
Close the zoom screen.
Talk to Eugene again. He again sends Alicia out of the room.
Location: Main hall
Go back to study. Eugene is now asleep.
Zoom in on the book Eugen is holding.
Book is locked.
Take Eugene’s ring from his hand.
Also collect Eugene’s brooch with family crest on it.
Use Eugene’s ring on the book.
Puzzle starts.
Puzzle solution:
Click once on an arrow-button marked with “1”.
Click once on an arrow-button marked with “2”.
Click twice on an arrow-button marked with “1”.
End position.
When you finish or skip the puzzle book will open. It’s a Schultz family album.
Click on the open family album. You will learn about a Schultz family.
Collect Eugene’s key that was inside the album.
Close the zoom.
Exit the study.
Location: Main hall
Zoom in on the door on the first floor.
Use Eugene’s key to open the door.
Bedroom door get open.
Enter the bedroom
Location: Bedroom
It’s a bedroom of Eugene’s parents. No one was here in a log time.
Click on small painting left of the stone head. You gain achievement “Art critic”
Zoom in on the picture behind the bed.
It’s a picture of Eugene’s parents.
Click on the picture side to turn it around.
There is a slot on the picture back.
Use Eugene’s brooch on the slot.
Puzzle starts.
Puzzle solution:
Click on it to rotate the center piece and click on side pieces to fit them on center piece.
Start position.
End position.
After you finish or skip the puzzle
Grave plate of Marie Schultz was hidden behind the slot.
Zoom in on the area under the bed.
Take the Wire brush.
Click on the small chest to drag it closer.
Chest is closed, but something is missing on the hatch.
Close the zoom.
Zoom in on the pedestal with the stone head.
Collect the Strange coin.
Use Thin stick on the small hole.
Click on the stick. Stone head pops out.
Collect Head statue.
Go to the garden gate.
Location: Garden gate
Zoom in on the stone pillar without stone head.
Place Head statue on the pillar.
Coin pops out.
Take Strange coin.
Now go to the basement
Location: Basement
Zoom in on the paint on the wall.
Use Wire brush on the wall.
Paint is removed and metal plate with two slots revealed.
Place Strange coins into slots.
Click on the plate to start a puzzle.
Puzzle solution:
Use two big buttons to slide the tracks with sign halves. When tracks are aligned and sign on them match the sign in the list bellow click the middle button. Sign on the list bellow will turn blue. Make this for all the signs in the list and do that in the right order (from left to right).
After you finish or skip the puzzle hidden entrance will get open.
Go thru the entrance.
Location: Dungeon
It looks that this place is an old dungeon where ritual murders took place.
Zoom in on the boxes and rope in the left corner of the room
Collect Strange artifact with four skulls.
Close the zoom screen.
Return to the garden gate.
Location: Garden gate
Zoom in on the garden gate lock.
Place Strange artifact into the slot there.
Click on the lock mechanism to start the puzzle.
Puzzle solution:
Drag the skulls so all four of them have the glowing eyes.
Drag skull marked with “2” to the right
Drag skull marked with “4” to the right
Drag skull marked with “2” to the right
Drag skull marked with “4” to the right
Drag skull marked with “3” to the left
Drag skull marked with “2” to the right
End position.
After you finish or skip the puzzle garden gate will open.
Go thru the open gate.
Location: Crypt garden
There is a crypt and few unmarked graves here.
Collect the unlit Oil lamp hanging on a tree branch.
Zoom in on the closest grave right of the crypt.
Collect Chain cutters.
Close the zoom screen.
Zoom in on the crypt door.
Crypt is locked. It needs two keys t o get open.
New Task is added to the Journal.
Close the zoom screen.
Enter the small shed.
Location: Garden shed
Zoom in on the chained pickax.
Use Chain cutters to break the chain.
Collect Pickaxe.
Click on the numbers carved on the boxes to the left. You get hidden achievement “Mathematician”.
Zoom in on the pulley hanging close to the roof.
Use Pickaxe to get the Pulley.
Get back to the crypt garden
Location: Crypt garden
To find out more about Marie Shultz murder you should her grave by tying to fit grave name plate on the right grave.
Zoom in on the right grave located under the tree.
Use Grave plate on the tombstone. It fits, this is Marie Schultz grave.
Zoom in on the Marie’s grave mound.
Use Spatula to remove dirt.
Use Pickaxe to break the coffin.
Collect Ritual dagger. It is the same as one from the lake house.
Collect Marie’s medallion.
Go to the bedroom.
Location: Bedroom
Zoom in on the small chest.
Use Marie’s medallion on the chest slot.
Click on the hatch to open the chest.
Collect Crypt key.
Now go to the dungeon.
Location: Dungeon
Zoom in on the big rock plate on the floor. Rock is loose.
Use Pickaxe to remove e the rock plate.
Collect another Ritual dagger.
Zoom in on the golden plate located at the right side of the far wall.
There are two narrow holes on the plate.
Place both Ritual daggers into narrow holes.
Click on the plate to start the puzzle
Puzzle solution:
Click once on an arrow-button marked with “1”.
Click once on an arrow-button marked with “2”.
Click once on an arrow-button marked with “3”.
Click twice on an arrow-button marked with “4”.
Click once on an arrow-button marked with “5”.
Click once on an arrow-button marked with “3”.
End position.
After puzzle is finished or skipped small niche in the wall gets open.
Collect the second Crypt key.
Zoom in on the boxes and rope in the left corner of the room
Use Wire cutters to get Bloody rope.
Now go to the crypt garden.
Location: Crypt garden
Zoom in on crypt doors.
Place both Crypt keys into keyholes.
Click on the keys to start the puzzle.
Puzzle solution:
Align the pins as shown on the picture bellow.
After puzzle is finished or skipped crypt doors will get open.
Enter the crypt.
Location: Crypt
You should try to remove sarcophagus cover.
Use Pulley on the hook on the wall left of the sarcophagus.
Now place Bloody rope on the pulley.
Pull the rope.
Sarcophagus cover gets moved.
Zoom in on the open sarcophagus.
It is dark and the hole looks deep. There is also a small hook near the sarcophagus top.
Go back to the study room in the mansion.
Location: Study
Zoom in on the fireplace.
Place Oil lamp close to the fireplace.
You now have Lighten lamp.
Return back to the crypt.
Location: Crypt
Zoom in on the open sarcophagus.
Place Lighten lamp on the hook.
Hole is now lightened and it seems as if it isn’t as deep as it looked.
Go into the hole.
Location: Hidden entrance
There is a opening that goes down deeper. You need to find a way to get down there.
Collect Metal insignia from the skeleton.
Go back to the small shed in the crypt.
Location: Garden shed
Zoom in on an old helmet.
Place Metal insignia on it.
Cross on the top of the helmet pops out.
Collect Metal cross.
Return to the crypt
Location: Crypt
Zoom in on the altar behind sarcophagus
Place Metal cross in the slot on a small chest.
Click on the chest to open it.
Chest gets open.
Collect Crypt artifact.
Zoom in on the pillar left of the altar.
Click on the markings on this pillar to get a Journal entry. It could help you later.
Close the zoom screen.
Go into the sarcophagus hole.
Location: Hidden entrance
Zoom in on the plate on the left wall.
Place Crypt artifact into the slot.
Mechanism gets moved.
Click on the plate to start the puzzle.
Puzzle solution:
Click on the buttons marked as “1” and “2” in this order:
1-2-2-1-2-2-1-1
End position.
After you finish or skip this puzzle niche in the wall will get open.
Collect Ritual hammer.
Go to the garden shed.
Location: Garden shed
Zoom in on the big chest.
Use Ritual hammer on the padlock to break it.
Click on it to open the chest.
Collect Metal ladder.
Exit the shed.
Location: Crypt garden
Zoom in on the grave placed between crypt and the shed.
On each side of the tombstone there is a Metal pin. Collect both pins.
Go back into the sarcophagus hole with hidden entrance.
Location: Hidden entrance
Zoom in on the back wall.
Place both Metal pins into two metal holes in the wall.
Use Ritual hammer on both pins to nail them into holes.
Place Metal ladder on the pins.
Get down the ladder.
Chapter 4: Underground temple
Alicia gets down into a dark cave. Entrance collapses behind her. She needs to find a new way out but also a person responsible for the ritual killings.
Location: Cave
Zoom in on the metal cage on the left cave wall.
Take Crystal.
Close the zoom.
Exit the cave.
Location: Ancient graveyard
There is an old graveyard here. Deceased are placed on wooden bunks above the ground.
Collect Y stick placed next to the right grave bunk and right wall.
Collect Water sign urn on the path.
Collect Pale fungus located on the left wall next to the skeleton.
Zoom in on the skeleton
Click on the hand to move it.
Open the book.
You find out about Professor Wright and his research.
You also get important Journal entry with some kind of guidelines. This will be important later.
Collect Stone disc from the slot in the book.
Close the zoom.
Zoom in on the closest grave bunk next to the path.
Take the Spear.
Take the Feather.
Click on the part of leather cover on skeleton’s chest to remove it.
Collect Necklace half.
Zoom in on the farther grave bunk next to the path.
Take the Bow.
Take the Necklace half.
In your inventory combine both Necklace halves to get Necklace key.
Go further down the path.
Location: Old temple
Zoom in on stone mechanism to the left.
Place Crystal (“1”) in the topmost hole.
Place Necklace key (“2”) in the small hole underneath the crystal hole.
Click on ht necklace key.
Puzzle starts.
Puzzle solution:
Click on the lenses to align the light beam as shown on the picture.
After you finish or skip this puzzle crystal will be lit.
Collect the Lit crystal.
Close the zoom.
Zoom in on the right statue next to the main temple gate.
There is a small six sided slot in the statue’s arm. Use Stone disc on it.
Click on the stone disk. Statue’s arm moves.
Collect Pot with holds.
In your inventory combine Pot with holds with Y stick to get Pot on a stick.
Go back to the ancient graveyard.
Location: Ancient graveyard
On the left top part of the cave wall there are some stalactites with green acid on them.
Use Pot on a stick on those stalactites to fill the pot with acid.
You now have Pot of acid.
Go back to the cave.
Location: Cave
Zoom in on the metal cage on the left cave wall.
Place Lit crystal in the cage.
Cave is now lit.
Collect Pale fungus from the left wall.
Collect Stone weight from the floor next to the wooden door to the right.
Zoom in on the wooden door lock.
Lock is rusty.
Use Pot of acid on the lock to remove the rust.
Click on the lock to open the door.
Go thru the now open door.
Location: Cave room
Zoom in on the stone desk to the left.
It looks like some kind of primitive machine.
Collect Ancient axe.
Close the zoom screen.
Zoom in on the skeleton.
Take the Guardian necklace.
Zoom in on the wall plate on the far wall in the lit area of the room.
Use the Spear to remove the plate.
Collect Saw and box with Statue elements.
Zoom again in on the stone desk to the left.
Place Statue elements (“1”) in the big hole under the desk top.
In your inventory combine Saw and Spear to get Two sticks.
Place Two sticks into two horizontal slots (“2”) on the desk top.
Close the zoom screen.
Inspect the signs on a plate located at the right, underneath the stone weight.
You gain hidden achievement “Explorer” and additional journal entry which could help you later in the game.
Go back to the ancient graveyard.
Location: Ancient graveyard
Zoom in on the skeleton of Professor Wright.
Use the Ancient axe to break the small chest lock.
Click on the chest to open it.
Collect the Chieftain Statue.
Close the zoom screen.
Return to the cave room.
Location: Cave room
Zoom in on the stone desk to the left.
Place Chieftain Statue into the big slot at the desk top.
Click on the handles to start the puzzle
Puzzle solution:
Click once on an arrow-button marked with “2”.
Click three times on an arrow-button marked with “1”.
Click once on a button marked with “3”.
End state.
After you finish or skip this puzzle you will get second Chieftain Statue.
Take the first Chieftain Statue from the desk. You will need both of those statues.
Close the zoom screen.
Go to the temple entrance.
Location: Old temple
Place both Chieftains Statues into the main gate slots.
Main gates get open.
Go inside the temple.
Location: Temple hall
Zoom in on the area with the stone weights located next to the doors at the left wall (“1”).
Take the Handle on the right.
Close the zoom screen.
Go further down the hall.
Location: Throne room doors
Zoom in on the skeleton underneath the left statue.
Collect the Broken arrow stick and Guardian necklace.
Close the zoom screen.
Go to the temple entrance.
Location: Old temple
Zoom in on the closed gates to the right.
Place both Guardian necklaces into the slots.
Puzzle starts. Journal entry gained together with the hidden achievement “Explorer” could help you in solving this puzzle.
Puzzle solution:
For each sign in the upper part of the screen click its counterpart in the bottom part of the screen.
If sign Fire is lit (“1red”) click on the button Water (“4yellow”).
If sign Soil is lit (“2red”) click on the button Tree (“3yellow”).
If sign Tree is lit (“3red”) click on the button Metal (“5yellow”).
If sign Water is lit (“4red”) click on the button Soil (“2yellow”).
If sign Metal is lit (“5red”) click on the button Fire (“1yellow”).
After you finish or skip this puzzle gates will get open.
Enter this new room.
Location: Chieftains crypt
Zoom on the right chieftain’s skeleton.
Take the Chieftain sign.
Close the zoom screen.
Zoom on the center chieftain’s skeleton.
Take the Chieftain sign.
Close the zoom screen.
Zoom on the left chieftain’s skeleton.
Chieftain sign is missing here.
Close the zoom screen.
Zoom in on the pedestal located between left and center chieftain skeletons.
Take the Sacred scroll. Scroll seems empty.
Zoom in on the pedestal located between right and center chieftain skeletons.
From Professor Wright’s notes you learn about chieftains and great energy they possessed… and maybe still possess.
Again zoom in on the pedestal located between right and right chieftain skeletons.
Take the Scepter rod.
Go to the cave room.
Location: Cave room
Place Handle into the hole on the wall close to the stone weight.
Click on the handle.
Stone weight is now lowered on the floor.
Use Ancient axed to cut the rope.
Take the Stone weight and Handle you placed here.
Now go to the temple hall.
Location: Temple hall
Zoom in on the area with the stone weights located next to the doors at the left wall.
Place both Stone weights into two locations where weights are missing.
Place the Handle back into a hole from where you took it in the first place.
Click on the handle to start the puzzle.
Puzzle solution:
Move the weight marked with “5” down.
Move the weight marked with “1” up.
Move the weight marked with “3” down.
Move the weight marked with “1” up.
End position.
After you finish or skip this puzzle gates left of the stone weights mechanism will get open.
Enter the newly accessible room.
Location: Armory
Take the Blacksmith tongs from underneath the working bench to the left.
Collect box of Ancient elements located between working bench to the left and grinder to the right.
Go back to the ancient graveyard.
Location: Ancient graveyard
Zoom in on the skeleton of Professor Wright.
Use Blacksmith tongs to get the Arrow tip stuck in the skeleton’s chest.
Go to the cave room.
Location: Cave room
Zoom in on the stone desk to the left.
Place Ancient elements in the big hole under the desk top.
Place Chieftain sign into the big slot at the desk top.
Click on the handles to start the puzzle
Puzzle solution:
Click once on an arrow-button marked with “2”.
Click two times on an arrow-button marked with “1”.
Click once on a button marked with “3”.
End state.
After you finish or skip this puzzle you will get second Chieftain sign.
Take the Chieftain Statue from the desk.
Go back to armory room.
Location: Armory
Zoom in on the working bench to the left.
Place Arrow tip, Feather and Broken arrow tip into the slots.
You get an Arrow.
Go to the throne room doors.
Location: Throne room doors
Zoom in on the doors.
Place three Chieftain signs into the slots.
Puzzle starts.
Puzzle solution:
Click once on an arrow-button marked with “1”.
Click once on an arrow-button marked with “2”.
Click once on an arrow-button marked with “3”.
Click once on an arrow-button marked with “4”.
End position.
After you finish or skip this puzzle doors to the throne room will open.
Enter the throne room.
Location: Throne room
You enter the room and find there Herman Schultz. He was the one behind the murder, but also other murders. He is now weak because absorbing energy from a new victim is quite painful. Still he is very dangerous and you can’t get past him.
Zoom in on the pedestal left of Herman.
Collect round Metal cage.
Close the zoom.
Zoom in on the pedestal left of Herman.
Collect Ancient dagger.
Close the zoom.
Take the Wind sign urn from the right pit.
Click on the right pit to get hidden achievement “Bone finder”
Zoom in on the niche in the pillar to the right.
There is a statue in it. You can’t move it.
Use Blacksmith tong to remove gold crown from the statue.
You now have Scepter top.
Now statue can be moved. Take the Sun God statue.
Zoom in on the plate on the left pillar.
Plate has some strange signs. You will need something to decrypt it.
Close the zoom.
Go back to the temple hall.
Location: Temple hall
Zoom in on the small pedestal next to the right doors.
Use Ancient dagger to get metal Water sign.
Zoom in on the right doors.
In your inventory combine Scepter rod and Scepter top to get the Sun scepter.
Place Sun scepter into scepter slot.
Doors get open.
Enter the newly open room.
Location: Sacred chamber
Take Fire sign urn from the small pedestal to the left.
Zoom in on the center pedestal.
Place Sacred scroll on it.
Close the zoom.
Zoom in on the pedestal to the right.
Hinges are holding metal cage on the well.
Use Ancient axe on two hinges to break them.
Metal cage is removed and well is open.
Take the metal Cage part.
Use Water sign urn on the well to fill it with water.
You now have Full Water urn.
Go to the temple entrance.
Location: Old temple
Zoom in on the crystal charging mechanism to the left.
Place Sun God statue into the statue slot.
Above it round plate with sun symbol pops out.
Take the Sun symbol.
Go to the chieftains’ crypt.
Location: Chieftains’ crypt
In your inventory combine Bow and Arrow to get combined item Bow and arrow (well, you need them together to work).
Use Bow and arrow on the pale fungus located at the right statue head.
Fungus chunk fall down on the floor.
Collect Pale fungus.
Place the Metal cage on the hook above the right dead chieftain.
Place Cage part on the cage part above left dead chieftain.
Place Full Water urn under the right chieftain’s body.
Zoom in on the right chieftain’s body.
Place Water sign into chieftain’s necklace.
Close the zoom.
Now go to the armory.
Location: Armory
Zoom in on the small wall plate between the workbench and grinder.
Use Ancient dagger to get metal Fire sign.
Zoom in on the grinding machine to the right.
Place Pale fungus on it (“1”).
Click on the handle (“2”).
Grinder grinds fungus into green glowing dust.
Collect Fungus powder.
Do the same for all fungus items.
Go to the secret chamber.
Location: Sacred chamber
Zoom in on the wall slot behind the central pedestal.
Place Sun sign in it.
Puzzle stars.
Puzzle solution:
Click once on an arrow-button marked with “1”.
Click once on an arrow-button marked with “3”.
Click once on an arrow-button marked with “2”.
Click once on an arrow-button marked with “1”.
End position.
After you finish or skip this puzzle light from the ceiling will hit the central pedestal.
Zoom in on the center pedestal.
Light beam have made hidden signs on the scroll visible.
Take the Sacred text.
Go to the throne room entrance.
Location: Throne room doors
Zoom in on the dead guardian skeleton.
Use Ancient dagger on the belt to cut it.
You now have Leather belt.
Enter the throne room.
Location: Throne room
Zoom in on the plate on the right pillar.
Use Sacred text on the plate with signs.
You have decrypted the signs.
Click on the plate to start the puzzle.
Puzzle solution:
Move the signs so they correspondents to the end picture shown bellow.
Start position.
End position.
After you finish or skip this puzzle plate will be removed.
Use Ancient dagger on the small metal plate to take it.
You now have metal Wind sign.
Zoom in on the lava pit to the left.
In your inventory combine Leather belt with Fire sign urn.
You now have Fire urn on a belt.
Use it on lava to get Full Fire urn.
Go to the chieftains’ crypt.
Location: Chieftains’ crypt
Zoom in on the central stone head.
There is a wind sign on the statue’s mouth. Wind is heard from inside.
Break it with the Ancient axe.
Use Wind sign urn on the statue’s mouth.
You now have Full Wind urn.
Everything is ready for extracting the energy from dead chieftains as shown on the instructions found in Professor Wright’s book.
Place Full Fire urn under the left chieftain’s body.
Place Full Wind urn under the central chieftain’s body.
Zoom in on the left chieftain’s body.
Place Fire sign into chieftain’s necklace.
Sprinkle Fungus dust onto the necklace.
Energy goes out of chieftain’s’ body thru the necklace sign and gets trapped into the metal cage above the body.
Take the cage with Fire energy.
Zoom in on the central chieftain’s body.
Place Wind sign into chieftain’s necklace.
Sprinkle Fungus dust onto the necklace.
Energy goes out of chieftain’s’ body thru the necklace sign and gets trapped into the metal cage above the body.
Take the cage with Wind energy.
Zoom in on the central chieftain’s body.
Sprinkle Fungus dust onto the necklace (you placed the sign into the necklace before).
Energy goes out of chieftain’s’ body thru the necklace sign and gets trapped into the metal cage above the body.
Take the cage with Water energy.
Now you can go to the throne room and confront Herman.
Location: Throne room
Place the cage with Wind energy on the central pedestal with wind sign.
Zoom in on the left pedestal with fire sign.
Place the cage with Fire energy on it.
Zoom in on the right pedestal with water sign.
Place the cage with Water energy on it.
Three forms of energies build up, destroying Herman’s energy field. Alicia manages to run pass him and save herself before temple collapses. It is over…
But wait. Someone is watching from the forest… a solder. It seems that this case was not a coincidence for Alicia after all. What does that mean?
We all hope there will be a sequel…
Thanks for playing Alicia Griffith – Lakeside murder!